Open Terminal.app in OS X (hopefully you have 10.7 or higher).Otherwise you will have to find your Starbound assets folder and apply the file paths to these instructions. If you have purchased Starbound from Steam, then these instructions will work. MacĬurrent as of version 1.3.0, June 13th, 2017 It is advised to read the Unofficial Modding E-book instead, available on Chucklefish Forums. The command can be stored as a batch file for faster unpacking whenever a new game version is released.\assets\packed\ will make assets more readily available to Tiled. This third string can be changed to whichever location or name you prefer.
![starbound save editor 1.3 starbound save editor 1.3](https://gtrainers.com/_ld/10/55683166.jpg)
#Starbound save editor 1.3 mod
![starbound save editor 1.3 starbound save editor 1.3](https://assets.reedpopcdn.com/138980979667.jpg)
#Starbound save editor 1.3 mods
Optionally, for easier packing and unpacking of mods and assets, you may use ModPackHelper (available for Windows and Linux) or PAK GUI.įurious Koala introduced a. Only UTF-8 is supported, other encodings are likely to cause crashes. Do not use a word processor such as MS Word instead of a text editor.
![starbound save editor 1.3 starbound save editor 1.3](https://www.solostudio.tech/wp-content/uploads/2019/10/wheel11-1024x576.jpg)
You will need a text editor that is not the Windows included notepad.exe, as it does not support UNIX line endings. This article will show you the steps you need to take before you can start actually modding, and also the steps you can take after you are done modding, to pack and publish your mod.